Battlefield 1943: The Series Returns to WWII with Faster Paced Game Play

NEwhere E-Hookah

As fans of the franchise will be happy to know, the popular World War II team-based shooter series shall soon return with Battlefield 1943. It’s with this installment that the Battlefield series will return to it’s roots for the first time in years. Thankfully, the franchise has experienced quite a few refinements since then, so if all goes well then Battlefield 1943 may be everything that Battlefield 1942 should have been.

As you may know, the Battlefield franchise first debuted in the year 2002, with Battlefield 1942. While a few expansion packs were released for the game, the developers soon moved on to Battlefield Vietnam, where a gameplay issue was soon made very apparent, though Battlefield 2 addressed it to a degree. This issue is that of pacing. While Battlefield 1942’s maps were very large in scope, Vietnam’s were even larger, and far more broad. It didn’t matter how many players there were, the fact of the matter is that soldiers would be spread out across a huge map, oftentimes with little idea of where they were supposed to be. Again, Battlefield 2 addressed this issue marvelously, but 1943 has been adjusted so that the gameplay will take the form of a more mainstream, action-packed shooter. Not to say the maps are small and constricting. They are actually quite large and very detailed, but they are constructed in a manner that forces the players of both sides to be constantly pushing forward in some way. After all, that’s how war in a game should be.

Other than these small adjustments, the gameplay goals are exactly the same as in past installments. Each team spawns with a set amount of points. As players on the team die, the number of points decreases. The rate at which the points on both sides decreases is also effected by many of the control points scattered around the map each team has. If you manage to capture the majority of the map’s control points, your opponents’ points will automatically begin to drop at an alarming rate. The more control points you capture, the greater this rate will increase.

Also, it’s worth mentioning that the game carries many of the same destructible environment physics over from Battlefield: Bad Company. Being able to crush entire trees underfoot with a tank is quite satisfying, especially after so much of having to carefully navigate around them in past games.

Battlefield 1943 will soon be released as a $15 downloadable product for the Xbox 360 and Playstation 3. It’s also scheduled for release sometime this September on the PC, though a price for the PC version has not yet been determined.

Leave a comment: