In 2007, publishing company Activision released a game developed by Traveller’s Tales, called Transformers: The Game. The game was based on the upcoming movie, Transformers, and like most movie license games it was rushed, shallow, and over far too quickly. So, this time around Activision has taken a different approach and handed the project over to developing studio Luxoflux, makers of True Crime: Streets Of L.A. and the racing game Vigilante 8. So, what adjustments will they be making to ensure that this new Transformers will not make the same mistakes as the last? Read on.
Luxoflux appears to be taking this game very seriously. First of all, the initial movement and combat system has been all but completely overhauled. The idea is that transformations will be extremely flexible, allowing you to perform them immediately after running up and flipping off of a building, or just after pulling off a shot with a gigantic sniper rifle in order to quickly escape out of sight. if all goes well, Transformers: Revenge Of The Fallen should be a very complex game. Perhaps one of the only downsides of this is the slightly demanding learning curve when it comes to the controls.
In any case, the complex and fast-paced nature of the gameplay bring a real twist to the multiplayer. The game will feature at least three modes, the one’s we know about being Deathmatch, Team Deathmatch, and One Shall Stand, which has the players on each team protecting their respective leader and trying to eliminate the one on the opposing team, the Autobots’ being Optimus Prime and the Decepticons’ being Megatron.
As for the singleplayer, the campaign will follow the linear storyline from the film. Depending on how fast you complete a mission, you can be awarded points which are used to gain upgrades for your characters, one being faster weapon cooldowns.
Still, the online multiplayer will probably be the main draw, and will undoubtedly have people coming back for a long while after the game ships, which will be in June on the 23rd.